Nvidia Corporation is a technology company that designs graphics processing units (GPUs) and system on a chip units (SoCs) for the gaming, professional visualization, data center, and automotive markets. In this article, we will take a closer look at Nvidia’s sales revenue breakdown by products, countries, and business segments.
Nvidia’s Revenue Breakdown by Products
Nvidia generates its revenue from four primary product categories: GPU, Tegra Processor, All Other, and Compute & Networking. In the fiscal year 2022, Nvidia’s GPU business segment generated the highest revenue, contributing $31.1 billion, which accounts for 82% of the total revenue. The Tegra Processor segment accounted for $1.5 billion, while the All Other category contributed $808 million. The Compute & Networking segment generated $6.3 billion, representing 17% of the total revenue.
Within the GPU business segment, gaming is the largest market for Nvidia. In 2021, gaming accounted for $9.7 billion of the total GPU revenue, followed by data center at $7.1 billion, professional visualization at $3.4 billion, and automotive at $639 million.
Nvidia revenue by products, business segments :
Year | GPU | Tegra Processor | All Other | Graphics | Compute & Networking |
---|---|---|---|---|---|
2023 | – | – | – | 11,906 | 15,068 |
2022 | – | – | – | 15,868 | 11,046 |
2021 | – | – | – | 9,834 | 6,841 |
2020 | – | – | – | 7,639 | 3,279 |
2019 | 10,175 | 1,541 | – | – | – |
2018 | 8,137 | 1,534 | 43 | – | – |
2017 | 5,822 | 824 | 264 | – | – |
Nvidia’s Revenue Breakdown by Countries
Nvidia operates in several countries worldwide, with the majority of its revenue coming from the United States and China. In the fiscal year 2022, the United States generated the most revenue for Nvidia, contributing $16.4 billion, which accounts for 43% of the total revenue. China was the second-largest revenue generator for Nvidia, contributing $6.4 billion, followed by Europe at $5.7 billion.
Nvidia’s Revenue Breakdown by Business Segments
Nvidia operates in four primary business segments: gaming, data center, professional visualization, and automotive. In the fiscal year 2022, the gaming business segment generated the highest revenue, accounting for $9.7 billion, followed by data center at $7.1 billion, professional visualization at $3.4 billion, and automotive at $639 million.
The gaming segment includes products such as GPUs for gaming, cloud gaming services, and gaming consoles. The data center segment includes products such as GPUs for AI, high-performance computing, and data processing. The professional visualization segment includes products such as GPUs for design, simulation, and video editing. The automotive segment includes products such as GPUs for advanced driver assistance systems and autonomous vehicles.
Country | Rest of World | Europe | Other Asia-Pacific | China | Taiwan | United States |
---|---|---|---|---|---|---|
2018 | $1.5 billion | $3.6 billion | $4.9 billion | $6.2 billion | $7.8 billion | $10.2 billion |
2019 | $1.7 billion | $4.1 billion | $5.5 billion | $7.0 billion | $8.5 billion | $11.7 billion |
2020 | $1.9 billion | $4.6 billion | $6.2 billion | $7.8 billion | $9.2 billion | $12.9 billion |
2021 | $2.1 billion | $5.1 billion | $6.9 billion | $8.6 billion | $10.0 billion | $14.1 billion |
2022 | $2.3 billion | $5.3 billion | $7.7 billion | $7.5 billion | $6.99 billion | $15.8 billion |
Conclusion
Nvidia’s sales revenue breakdown provides valuable insights into its business operations, products, and target markets. The GPU business segment generates the most revenue for Nvidia, with gaming being the largest market. The United States and China are the primary revenue generators for Nvidia, followed by Europe. Nvidia operates in four primary business segments, with gaming being the highest revenue-generating segment, followed by data center and professional visualization. As Nvidia continues to expand its product offerings and global footprint, it will be interesting to see how its sales revenue breakdown evolves in the coming years.
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